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UK government is 'hoisted by their own perky, purple-haired, patriotic petard'

  • Writer: Joanne Jacobs
    Joanne Jacobs
  • Jan 20
  • 1 min read

Updated: Jan 20



"Amelia" was supposed to show British boys the evils of right-wing extremism. She got her start in a government-funded game as a bad example for young "Charlie."


Instead, the right has turned the "waifu" character into a "saucy, sassy" advocate for British traditions and restricting immigration, writes Beege Wellborn on Hot Air.

"There's an independent, subversive, England-loving, purple-haired Goth girl taking online, disgruntled Brits by storm, and it's got the Labour government's knickers all in a twist," she writes. The fictional teenager has inspired anime cartoons, lessons on British history and an "in your face" AI version.


In the government's game, teenagers risked being referred to Prevent, an anti-extremism program, if their character showed interest in "harmful ideological messages" or protests against the "erosion of British values," reports The Telegraph. "Researching online immigration statistics is portrayed negatively," as is "sharing a video that claims Muslim men, rather than homeless veterans, are being given emergency accommodation."


On Postcards from Barsoom, John Carter has more on the travails of Charlie, who receives counseling for his incorrect opinions and "learns to love Little Sister."


So they made Amelia a rebel against conformity. And they made her cute.


The game has now disabled the Amelia segment, writes Wellborn. But it's too late. "It's beyond awesome to watch them hoisted by their own perky purple-haired, patriotic petard."


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Darren
Jan 21

What do Alinsky's rules say about your best tactic being one your side thinks is fun and bothers the other side?

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JK Brown
Jan 21
Rated 5 out of 5 stars.

Looking for other opinions or information is extremism. And can get the victim, I mean kid, referred to reeducation.


Pathways, a state-funded video game developed by Shout Out UK (SOUK) with support from the UK Home Office's Prevent programme, frames any critical questioning of mass migration or opposition to government policies as potentially extremist behavior.
The game, designed for 11- to 18-year-olds, presents players with choices that are marked red for bad and green for good, where dissenting views—such as researching immigration statistics, questioning migrant accommodation, or attending protests against the "erosion of British values"—are portrayed as signs of radicalization. Characters who make such choices risk being referred to the Prevent programme, which supports the government’s counter-terrorism strategy, and may…

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Guest
Jan 21
Rated 5 out of 5 stars.

As an American, I am in love with Amelia. When do we get someone like her over here? The only blue-haired ladies we see on this side are disgusting, screeching harpies railing about ICE and supporting alien child rapists...

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