Video games have become teaching tools, reports the Wall Street Journal.
At a private school in Houston, eighth-graders slingshot angry red birds across a video screen for a lesson on Newton’s law of motion. High-school students in Los Angeles create the “Zombie Apocalypse” computer game to master character development. And elementary students in Hampstead, N.C., build a virtual city to understand spatial reasoning.
Teachers are using games such as “Minecraft,” “SimCity” and “World of Warcraft” to teach “math, science, writing, teamwork and even compassion,” reports the Journal.
In Chicago and New York, entire schools have been created that use the principles of game design in curriculum development.
Video games let students try, fail, reassess and try again, says Joey J. Lee, an assistant professor who runs the Games Research Lab at Columbia University’s Teachers College, “This creates a positive relationship with failure, especially because the stakes are so low.”
Games “provide rapid feedback that forces students to rethink and alter strategies,” advocates say.
Geovany Villasenor, a senior at East Los Angeles Renaissance Academy, uses “Minecraft” to build virtual cities. He learned the game in an after-school club but it’s now used in his architecture class. The game lets his “imagination run wild,” says Villasenor.
Not everyone is happy to see video games in the classroom. “Some parents worry that children already spend too much time in front of glowing screens, while others argue that the games are based on rewards, corrupting the idea of learning,” reports the Journal.
The newest games are “aligned” with Common Core standards — or so the makers claim.