Kids think school is “boooring” compared to their video games, writes Washington Post columnist Esther Cepeda, a mother and former teacher.
Until you’ve put on a pair of headphones, grabbed your controller and strolled through the beautifully scored, eye-popping landscape of “Skyrim” for hours and hours that passed like minutes, you don’t can’t get it.
If you’ve never been engaged in a highly addictive three-dimensional lifelike murder mystery such as “L.A. Noire” or driven shiny, drop-dead gorgeous race cars across some of the world’s most storied autovistas with the feel of the engine rumbling in your hands and the sound of air whooshing past your face, you might not understand the appeal.
Teens play “in better-than-real worlds where you’re invincible and can make money with little effort,” while teachers desperately try to “entertain them into learning,” Cepeda writes.
She starts with an odd example of low-tech classroom fun:
Last week, my eighth-grader engaged in World War I-style trench warfare. It involved students in his classroom arrayed in ranks and a great many wadded paper balls. My school-hating son called it his best class ever.
In his mind, it’s just too bad that every day can’t involve something as fun.
Kids throwing paper balls at each other does not simulate trench warfare. Perhaps a very depressing video game could show the mud, the rats and the slaughter — but not the cold, the smells and the fear. I’d suggest reading All Quiet on the Western Front and Wilfred Owen’s Dulce Et Decorum Est.