Teachers have used the “Good Behavior Game” for 40 years, writes Holly Yettick in Ed Week. Now there’s evidence the old-fashioned game really does improve classroom behavior — significantly.
The class is divided into two teams of even size. Teams get debits for breaking the classroom rules and credits for behaving well. At the end of the week or day, the group with the best behavior and/or fewest infractions gets some type of reward.
The game “allows teachers to engage in several behavior management strategies including acknowledging appropriate behavior, teaching classroom rules, providing feedback about inappropriate behavior, verbal praise, and providing rewards as reinforcement,” writes Andrea Flower, an assistant professor of education at the University of Texas at Austin and her co-authors in a journal article.
. . . the Good Behavior Game had “a moderate to large effect” on reducing a wide range of challenging classroom behaviors, including aggression, talking out of turn and straying from the task at hand. . . . The game was equally effective in elementary and secondary schools, with behavior immediately improving and remaining better than it had been.
It works best when students choose their own rewards.