Publishers are turning books into video games and games into books. Can gaming encouraging reading?
Some argue “that video games also may teach a kind of digital literacy that is becoming as important as proficiency in print,” writes the New York Times.
But doubtful teachers and literacy experts question how effective it is to use an overwhelmingly visual medium to connect youngsters to the written word. They suggest that while a handful of players might be motivated to pick up a book, many more will skip the text and go straight to the game. Others suggest that video games detract from the experience of being wholly immersed in a book.
Count me among the skeptics, both about the need to teach “digital literacy” and the likelihood that avid gamers will become avid readers. Robert Pondiscio also urges caution.